#include <MazeElement.h>
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| | SurfaceElement (const Util::ObjectFromFactoryId &id) |
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| virtual | ~SurfaceElement () |
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| virtual void | RenderHorizontalSurface (VideoServices::Viewport3D *pDest, int pNbVertex, const MR_2DCoordinate *pVertexList, MR_Int32 pLevel, BOOL pTop, MR_SimulationTime pTime) |
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| virtual void | RenderWallSurface (VideoServices::Viewport3D *pDest, const MR_3DCoordinate &pUpperLeft, const MR_3DCoordinate &pLowerRight, MR_Int32 pLen, MR_SimulationTime pTime) |
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| | Element (const Util::ObjectFromFactoryId &id) |
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| virtual | ~Element () |
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| virtual void | AddRenderer () |
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| virtual void | ApplyEffect (const ContactEffect *pEffect, MR_SimulationTime pTime, MR_SimulationTime pDuration, BOOL pValidDirection, MR_Angle pHorizontalDirection, MR_Int32 pZMin, MR_Int32 pZMax, Track &track) |
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| void | ApplyEffects (const ContactEffectList *pList, MR_SimulationTime pTime, MR_SimulationTime pDuration, BOOL pValidDirection, MR_Angle pHorizontalDirection, MR_Int32 pZMin, MR_Int32 pZMax, Track &track) |
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| virtual const ContactEffectList * | GetEffectList () |
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| void | Serialize (Parcel::ObjStream &) overridefinal |
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| | ObjectFromFactory (const ObjectFromFactoryId &pId) noexcept |
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| virtual | ~ObjectFromFactory () |
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| const ObjectFromFactoryId & | GetTypeId () const noexcept |
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| virtual HoverRace::Model::SurfaceElement::~SurfaceElement |
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The documentation for this class was generated from the following file: