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| | SymbolIcon (const Vec2 &size, int symbol, const Color color=COLOR_WHITE, uiLayoutFlags_t layoutFlags=0) |
| | Constructor. More...
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| | SymbolIcon (double w, double h, int symbol, const Color color=COLOR_WHITE, uiLayoutFlags_t layoutFlags=0) |
| | Constructor. More...
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| virtual | ~SymbolIcon () |
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| virtual void | AttachView (Display &disp) |
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| const Color | GetColor () const |
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| int | GetSymbol () const |
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| void | SetColor (const Color color) |
| | Set the color of the icon. More...
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| void | SetSymbol (int symbol) |
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| | Box (const Vec2 &size, uiLayoutFlags_t layoutFlags=0) |
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| virtual | ~Box () |
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| virtual void | AdjustHeight (double h) |
| | Adjust the height, preserving the preferred aspect ratio. More...
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| virtual void | AdjustWidth (double w) |
| | Adjust the width, preserving the preferred aspect ratio. More...
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| const Vec2 & | GetSize () const |
| | Retrieve the size of the box. More...
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| virtual Vec3 | Measure () |
| | Calculate the size of the component. More...
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| void | SetSize (const Vec2 &size) |
| | Set the size of the box. More...
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| void | SetSize (double w, double h) |
| | Convenience function for SetSize(const Vec2&). More...
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| |
| | UiViewModel (uiLayoutFlags_t layoutFlags=0) |
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| virtual | ~UiViewModel () |
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| virtual void | DropFocus () |
| | Force this widget to give up focus, if it is currently focused. More...
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| Vec2 | GetAlignedPos (const Vec2 &pos, double w, double h) const |
| | Retrieve an arbitrary position adjusted by the current alignment. More...
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| Vec2 | GetAlignedPos (double w, double h) const |
| | Retrieve the position adjusted by the current alignment. More...
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| Alignment | GetAlignment () const |
| | Retrieve the alignment of the component. More...
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| focusRelinquishedSignal_t & | GetFocusRelinquishedSignal () |
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| focusRequestedSignal_t & | GetFocusRequestedSignal () |
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| uiLayoutFlags_t | GetLayoutFlags () const |
| | Retrieve the layout flags. More...
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| const Vec2 & | GetPos () const |
| | Get the position of the component. More...
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| const Vec2 & | GetTranslation () const |
| | Retrieves the position translation. More...
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| bool | IsFocused () const |
| | Check if this widget currently has input focus. More...
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| uiLayoutFlags_t | IsLayoutFloating () const |
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| uiLayoutFlags_t | IsLayoutUnscaled () const |
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| virtual bool | OnAction () |
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| virtual bool | OnMouseMoved (const Vec2 &) |
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| virtual bool | OnMousePressed (const Control::Mouse::Click &) |
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| virtual bool | OnMouseReleased (const Control::Mouse::Click &) |
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| virtual bool | OnMouseScrolled (const Control::Mouse::Scroll &) |
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| virtual bool | OnNavigate (const Control::Nav &) |
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| void | RequestFocus () |
| | Attempt to hand over the input focus to this widget. More...
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| void | SetAlignment (Alignment alignment) |
| | Set the alignment of the component. More...
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| void | SetPos (const Vec2 &pos) |
| | Set the position of the component. More...
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| void | SetPos (double x, double y) |
| | Convenience function for SetPos(const Vec2&). More...
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| void | SetTranslation (const Vec2 &translation) |
| | Sets the position translation. More...
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| void | SetTranslation (double x, double y) |
| | Convenience function for SetTranslation(const Vec2&). More...
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| |
| virtual bool | TryFocus (const Control::Nav &nav=Control::Nav::NEUTRAL) |
| | Attempts to give this widget focus. More...
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| |
| | ViewModel () |
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| virtual | ~ViewModel () |
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| View * | GetView () const |
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| void | PrepareRender () |
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| void | Render () |
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| void | SetView (std::unique_ptr< View > &&view) |
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| enum | Alignment {
Alignment::NW,
Alignment::N,
Alignment::NE,
Alignment::E,
Alignment::SE,
Alignment::S,
Alignment::SW,
Alignment::W,
Alignment::CENTER
} |
| | Imagine the component pinned to the container with a thumbtack. More...
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| |
| using | focusRelinquishedSignal_t = boost::signals2::signal< void(UiViewModel &, const Control::Nav &)> |
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| using | focusRequestedSignal_t = boost::signals2::signal< void(UiViewModel &)> |
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| void | RelinquishFocus (const Control::Nav &nav) |
| | Voluntarily give up input focus, passing it on to the next widget. More...
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| void | SetFocused (bool focused) |
| | Set the focused state. More...
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| |
| template<class T > |
| void | AttachViewDynamic (Display &disp, T *self) |
| |
| virtual void | FireModelUpdate (int prop) |
| | Indicate that a model property has changed. More...
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| virtual void | Layout () |
| | Adjust the size and position of any child elements. More...
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| |
| void | RequestLayout () |
| | Indicate that the current layout is out-of-date and needs to be adjusted. More...
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One of the predefined icons from the symbol font.
- Author
- Michael Imamura