HoverRace
2.0
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Demo mode, used for the main menu background. More...
#include <DemoGameScene.h>
Public Member Functions | |
DemoGameScene (Display::Display &display, GameDirector &director, Script::Core &scripting, std::shared_ptr< Util::Loader > loader) | |
virtual | ~DemoGameScene () |
void | AttachController (Control::InputEventController &, ConnList &) override |
Configure the controller mappings. More... | |
void | DetachController (Control::InputEventController &, ConnList &) override |
Remove the controller mappings. More... | |
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GameScene (const std::string &name, Display::Display &display, GameDirector &director, Script::Core &scripting, std::shared_ptr< Rules > rules, std::shared_ptr< Util::Loader > loader) | |
virtual | ~GameScene () |
void | Advance (Util::OS::timestamp_t tick) override |
bool | IsMouseCursorEnabled () const override |
Determine if the mouse cursor is enabled for this scene. More... | |
void | Layout () override |
Adjust the size and position of any child elements. More... | |
std::ostream & | OutputDebugText (std::ostream &oss) const override |
Output a stream of debug information describing this scene. More... | |
void | PrepareRender () override |
void | Render () override |
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UiScene (const std::string &name="") | |
virtual | ~UiScene () |
void | AttachController (Control::InputEventController &controller, ConnList &conns) override |
Configure the controller mappings. More... | |
void | DetachController (Control::InputEventController &, ConnList &) override |
Remove the controller mappings. More... | |
bool | IsMouseCursorEnabled () const override |
Determine if the mouse cursor is enabled for this scene. More... | |
void | PrepareRender () override |
void | Render () override |
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Scene (const std::string &name="Unnamed Scene") | |
Constructor. More... | |
virtual | ~Scene () |
void | AdvanceScene (Util::OS::timestamp_t tick) |
void | AttachInput (Control::InputEventController &controller) |
Attach the user input to the scene. More... | |
void | DetachInput (Control::InputEventController &controller) |
Detach the user input from the scene. More... | |
const std::string & | GetName () const |
Retrieve the name of the scene. More... | |
Phase | GetPhase () const |
State | GetState () const |
bool | MoveToBackground () |
Signal that the scene is moving into the background. More... | |
bool | MoveToForeground () |
Signal that the scene is moving into the foreground. More... | |
virtual void | OnScenePushed () |
Called when the scene is actually pushed to the stage. More... | |
Scene & | operator= (const Scene &)=delete |
void | PrepareScene () |
void | RenderScene () |
bool | SetPhase (Phase phase) |
Switch to another phase. More... | |
Protected Member Functions | |
void | OnFinishedLoading () override |
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void | SetHudVisible (bool visible) |
void | SetMuted (bool muted) |
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void | RequestLayout () |
Indicate that the current layout is out-of-date and needs to be adjusted. More... | |
void | SetFocusRoot (std::shared_ptr< Display::UiViewModel > root) |
Set the widget used as the root for all focus management. More... | |
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Util::OS::timestamp_t | GetPhaseDuration (Util::OS::timestamp_t curTime=Util::OS::Time()) |
Calculate how much time we've spent in the current phase. More... | |
Util::OS::timestamp_t | GetStartingPhaseTime () |
Return how long the starting phase lasted. More... | |
Util::OS::timestamp_t | GetStateDuration (Util::OS::timestamp_t curTime=Util::OS::Time()) |
Calculate how much time we've spent in the current state. More... | |
virtual void | OnPhaseChanged (Phase oldPhase) |
Fired immediately after entering a new phase. More... | |
virtual void | OnPhaseTransition (double progress) |
Fired during the starting and stopping phases, if SetPhaseTransitionDuration() was set. More... | |
virtual void | OnStateChanged (State oldState) |
Fired immediately after entering a new state. More... | |
virtual void | OnStateTransition (double progress) |
Fired during the raising and lowering states, if SetStateTransitionDuration() was set. More... | |
void | SetPhaseTransitionDuration (Util::OS::timestamp_t ms) |
Set the maximum duration of the starting or stopping phases. More... | |
void | SetStateTransitionDuration (Util::OS::timestamp_t ms) |
Set the maximum duration of the raising or lowering state. More... | |
Private Types | |
using | SUPER = GameScene |
Additional Inherited Members | |
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enum | Phase { Phase::INITIALIZING, Phase::STARTING, Phase::RUNNING, Phase::STOPPING, Phase::STOPPED } |
enum | State { State::INITIALIZING, State::BACKGROUND, State::RAISING, State::FOREGROUND, State::LOWERING } |
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GameDirector & | director |
Display::Display & | display |
std::shared_ptr< Rules > | rules |
Script::Core & | scripting |
ClientSession * | session |
std::vector< Viewport > | viewports |
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std::shared_ptr< Util::Profiler > | advanceProfiler |
std::shared_ptr< Util::Profiler > | prepareProfiler |
std::shared_ptr< Util::Profiler > | renderProfiler |
std::shared_ptr< Util::Profiler > | rootProfiler |
Demo mode, used for the main menu background.
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private |
HoverRace::Client::DemoGameScene::DemoGameScene | ( | Display::Display & | display, |
GameDirector & | director, | ||
Script::Core & | scripting, | ||
std::shared_ptr< Util::Loader > | loader | ||
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virtual |
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inlineoverridevirtual |
Configure the controller mappings.
This is called whenever the scene becomes the foreground scene or the controller config needs to be rebuilt.
controller | The current controller being used. It can be assumed that the controller's action mappings have been cleared. |
conns | The list to manage connections while the input is attached. Any connections added to this list will be automatically disconnected when then the input is detached. |
Implements HoverRace::Client::Scene.
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inlineoverridevirtual |
Remove the controller mappings.
controller | The current controller being used. It can be assumed that the controller's action mappings have been cleared. |
conns | The same connection list passed to AttachController. |
Implements HoverRace::Client::Scene.
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overrideprotectedvirtual |
Reimplemented from HoverRace::Client::GameScene.