40 std::shared_ptr<Util::Loader> loader);
Base for scenes that render and interact with tracks.
Definition: GameScene.h:69
Interface for game client shells.
Definition: GameDirector.h:57
Display::Display & display
Definition: GameScene.h:130
void AttachController(Control::InputEventController &, ConnList &) override
Configure the controller mappings.
Definition: DemoGameScene.h:44
void OnFinishedLoading() override
Definition: DemoGameScene.cpp:78
Demo mode, used for the main menu background.
Definition: DemoGameScene.h:33
void DetachController(Control::InputEventController &, ConnList &) override
Remove the controller mappings.
Definition: DemoGameScene.h:46
Base class for display managers.
Definition: Display.h:73
Script::Core & scripting
Definition: GameScene.h:132
virtual ~DemoGameScene()
Definition: DemoGameScene.cpp:74
GameDirector & director
Definition: GameScene.h:131
Tracks connections as a group.
Definition: Scene.h:69
GameScene(const std::string &name, Display::Display &display, GameDirector &director, Script::Core &scripting, std::shared_ptr< Rules > rules, std::shared_ptr< Util::Loader > loader)
Definition: GameScene.cpp:66
DemoGameScene(Display::Display &display, GameDirector &director, Script::Core &scripting, std::shared_ptr< Util::Loader > loader)
Definition: DemoGameScene.cpp:68
Definition: Announcement.h:24
A script environment.
Definition: Core.h:66