SDL view for ScreenFade.
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#include <SdlScreenFadeView.h>
SDL view for ScreenFade.
- Author
- Michael Imamura
HoverRace::Display::SDL::SdlScreenFadeView::SdlScreenFadeView |
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SdlDisplay & |
disp, |
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ScreenFade & |
model |
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) |
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inline |
virtual HoverRace::Display::SDL::SdlScreenFadeView::~SdlScreenFadeView |
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inlinevirtual |
Vec3 HoverRace::Display::SDL::SdlScreenFadeView::Measure |
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virtual |
void HoverRace::Display::SDL::SdlScreenFadeView::OnModelUpdate |
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int |
prop | ) |
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virtual |
Called by the view model to indicate that a property has changed.
The view can use this to decide if view-specific resources need to be reloaded.
- Parameters
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prop | The model-specific ID of the property that changed. |
Reimplemented from HoverRace::Display::View.
void HoverRace::Display::SDL::SdlScreenFadeView::PrepareRender |
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virtual |
void HoverRace::Display::SDL::SdlScreenFadeView::Render |
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virtual |
void HoverRace::Display::SDL::SdlScreenFadeView::Update |
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private |
MR_UInt8 HoverRace::Display::SDL::SdlScreenFadeView::computedAlpha |
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private |
bool HoverRace::Display::SDL::SdlScreenFadeView::opacityChanged |
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private |
The documentation for this class was generated from the following files: