A text widget where the contents may change often (i.e., updated every few frames, or even every frame).
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| ActiveText (const std::string &text, const UiFont &font, const Color color, uiLayoutFlags_t layoutFlags=0) |
| Constructor. More...
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virtual | ~ActiveText () |
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void | AttachView (Display &disp) override |
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size_t | GetCaretPos () const |
| Retrieve the position of the caret. More...
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bool | IsCaretVisible () const |
| Check if the caret is visible. More...
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void | SetCaretPos (size_t pos) |
| Set the caret position. More...
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void | SetCaretVisible (bool visible) |
| Set the visibility of the caret. More...
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| BaseText (const std::string &text, const UiFont &font, const Color color, uiLayoutFlags_t layoutFlags=0) |
| Constructor for automatically-sized widget. More...
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virtual | ~BaseText () |
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const Color | GetColor () const |
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const UiFont & | GetFont () const |
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const std::string & | GetText () const |
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bool | IsFixedScale () const |
| Check if the scaling is fixed (i.e., ignores user text scale config). More...
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void | SetColor (const Color color) |
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void | SetFixedScale (bool fixedScale) |
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void | SetFont (const UiFont &font) |
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void | SetText (const std::string &text) |
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| UiViewModel (uiLayoutFlags_t layoutFlags=0) |
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virtual | ~UiViewModel () |
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virtual void | DropFocus () |
| Force this widget to give up focus, if it is currently focused. More...
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Vec2 | GetAlignedPos (const Vec2 &pos, double w, double h) const |
| Retrieve an arbitrary position adjusted by the current alignment. More...
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Vec2 | GetAlignedPos (double w, double h) const |
| Retrieve the position adjusted by the current alignment. More...
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Alignment | GetAlignment () const |
| Retrieve the alignment of the component. More...
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focusRelinquishedSignal_t & | GetFocusRelinquishedSignal () |
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focusRequestedSignal_t & | GetFocusRequestedSignal () |
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uiLayoutFlags_t | GetLayoutFlags () const |
| Retrieve the layout flags. More...
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const Vec2 & | GetPos () const |
| Get the position of the component. More...
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const Vec2 & | GetTranslation () const |
| Retrieves the position translation. More...
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bool | IsFocused () const |
| Check if this widget currently has input focus. More...
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uiLayoutFlags_t | IsLayoutFloating () const |
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uiLayoutFlags_t | IsLayoutUnscaled () const |
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virtual bool | OnAction () |
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virtual bool | OnMouseMoved (const Vec2 &) |
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virtual bool | OnMousePressed (const Control::Mouse::Click &) |
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virtual bool | OnMouseReleased (const Control::Mouse::Click &) |
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virtual bool | OnMouseScrolled (const Control::Mouse::Scroll &) |
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virtual bool | OnNavigate (const Control::Nav &) |
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void | RequestFocus () |
| Attempt to hand over the input focus to this widget. More...
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void | SetAlignment (Alignment alignment) |
| Set the alignment of the component. More...
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void | SetPos (const Vec2 &pos) |
| Set the position of the component. More...
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void | SetPos (double x, double y) |
| Convenience function for SetPos(const Vec2&). More...
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void | SetTranslation (const Vec2 &translation) |
| Sets the position translation. More...
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void | SetTranslation (double x, double y) |
| Convenience function for SetTranslation(const Vec2&). More...
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virtual bool | TryFocus (const Control::Nav &nav=Control::Nav::NEUTRAL) |
| Attempts to give this widget focus. More...
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| ViewModel () |
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virtual | ~ViewModel () |
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View * | GetView () const |
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virtual Vec3 | Measure () |
| Calculate the size of the component. More...
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void | PrepareRender () |
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void | Render () |
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void | SetView (std::unique_ptr< View > &&view) |
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enum | Alignment {
Alignment::NW,
Alignment::N,
Alignment::NE,
Alignment::E,
Alignment::SE,
Alignment::S,
Alignment::SW,
Alignment::W,
Alignment::CENTER
} |
| Imagine the component pinned to the container with a thumbtack. More...
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using | focusRelinquishedSignal_t = boost::signals2::signal< void(UiViewModel &, const Control::Nav &)> |
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using | focusRequestedSignal_t = boost::signals2::signal< void(UiViewModel &)> |
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void | RelinquishFocus (const Control::Nav &nav) |
| Voluntarily give up input focus, passing it on to the next widget. More...
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void | SetFocused (bool focused) |
| Set the focused state. More...
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template<class T > |
void | AttachViewDynamic (Display &disp, T *self) |
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virtual void | FireModelUpdate (int prop) |
| Indicate that a model property has changed. More...
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virtual void | Layout () |
| Adjust the size and position of any child elements. More...
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void | RequestLayout () |
| Indicate that the current layout is out-of-date and needs to be adjusted. More...
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A text widget where the contents may change often (i.e., updated every few frames, or even every frame).
Typically, this means that instead of rendering the text as a single texture, with all the formatting advantages that brings, the text is rendered glyph-by-glyph to avoid creating and destroying textures often.
- Author
- Michael Imamura