HoverRace  2.0
Public Member Functions | Private Types | Private Member Functions | Private Attributes | List of all members
HoverRace::Client::StatusOverlayScene Class Reference

Overlay for showing connected players, pop-up messages, etc. More...

#include <StatusOverlayScene.h>

+ Inheritance diagram for HoverRace::Client::StatusOverlayScene:

Public Member Functions

 StatusOverlayScene (Display::Display &display, GameDirector &director)
 
virtual ~StatusOverlayScene ()
 
void Advance (Util::OS::timestamp_t tick) override
 
void Announce (std::shared_ptr< Announcement > ann)
 Display an announcement. More...
 
void AttachController (Control::InputEventController &controller, ConnList &conns) override
 Configure the controller mappings. More...
 
bool IsMouseCursorEnabled () const override
 Determine if the mouse cursor is enabled for this scene. More...
 
void Layout () override
 Adjust the size and position of any child elements. More...
 
void PrepareRender () override
 
void PresentInitialState ()
 
void Render () override
 
- Public Member Functions inherited from HoverRace::Client::UiScene
 UiScene (const std::string &name="")
 
virtual ~UiScene ()
 
void AttachController (Control::InputEventController &controller, ConnList &conns) override
 Configure the controller mappings. More...
 
void DetachController (Control::InputEventController &, ConnList &) override
 Remove the controller mappings. More...
 
bool IsMouseCursorEnabled () const override
 Determine if the mouse cursor is enabled for this scene. More...
 
void PrepareRender () override
 
void Render () override
 
- Public Member Functions inherited from HoverRace::Client::Scene
 Scene (const std::string &name="Unnamed Scene")
 Constructor. More...
 
virtual ~Scene ()
 
void AdvanceScene (Util::OS::timestamp_t tick)
 
void AttachInput (Control::InputEventController &controller)
 Attach the user input to the scene. More...
 
void DetachInput (Control::InputEventController &controller)
 Detach the user input from the scene. More...
 
const std::string & GetName () const
 Retrieve the name of the scene. More...
 
Phase GetPhase () const
 
State GetState () const
 
bool MoveToBackground ()
 Signal that the scene is moving into the background. More...
 
bool MoveToForeground ()
 Signal that the scene is moving into the foreground. More...
 
virtual void OnScenePushed ()
 Called when the scene is actually pushed to the stage. More...
 
Sceneoperator= (const Scene &)=delete
 
virtual std::ostream & OutputDebugText (std::ostream &oss) const
 Output a stream of debug information describing this scene. More...
 
void PrepareScene ()
 
void RenderScene ()
 
bool SetPhase (Phase phase)
 Switch to another phase. More...
 

Private Types

using SUPER = UiScene
 

Private Member Functions

void OnDisplayConfigChanged ()
 
void OnMouseMoved (const Vec2 &pos)
 
bool OnMousePressed (const Control::Mouse::Click &click)
 
bool OnMouseReleased (const Control::Mouse::Click &click)
 

Private Attributes

std::unique_ptr< BulletinBoardbulletinBoard
 
GameDirectordirector
 
Display::Displaydisplay
 
boost::signals2::scoped_connection displayConfigChangedConn
 
std::unique_ptr< PlayerBarplayerBar
 
bool presentedInitialState
 

Additional Inherited Members

- Public Types inherited from HoverRace::Client::Scene
enum  Phase {
  Phase::INITIALIZING, Phase::STARTING, Phase::RUNNING, Phase::STOPPING,
  Phase::STOPPED
}
 
enum  State {
  State::INITIALIZING, State::BACKGROUND, State::RAISING, State::FOREGROUND,
  State::LOWERING
}
 
- Protected Member Functions inherited from HoverRace::Client::UiScene
void RequestLayout ()
 Indicate that the current layout is out-of-date and needs to be adjusted. More...
 
void SetFocusRoot (std::shared_ptr< Display::UiViewModel > root)
 Set the widget used as the root for all focus management. More...
 
- Protected Member Functions inherited from HoverRace::Client::Scene
Util::OS::timestamp_t GetPhaseDuration (Util::OS::timestamp_t curTime=Util::OS::Time())
 Calculate how much time we've spent in the current phase. More...
 
Util::OS::timestamp_t GetStartingPhaseTime ()
 Return how long the starting phase lasted. More...
 
Util::OS::timestamp_t GetStateDuration (Util::OS::timestamp_t curTime=Util::OS::Time())
 Calculate how much time we've spent in the current state. More...
 
virtual void OnPhaseChanged (Phase oldPhase)
 Fired immediately after entering a new phase. More...
 
virtual void OnPhaseTransition (double progress)
 Fired during the starting and stopping phases, if SetPhaseTransitionDuration() was set. More...
 
virtual void OnStateChanged (State oldState)
 Fired immediately after entering a new state. More...
 
virtual void OnStateTransition (double progress)
 Fired during the raising and lowering states, if SetStateTransitionDuration() was set. More...
 
void SetPhaseTransitionDuration (Util::OS::timestamp_t ms)
 Set the maximum duration of the starting or stopping phases. More...
 
void SetStateTransitionDuration (Util::OS::timestamp_t ms)
 Set the maximum duration of the raising or lowering state. More...
 
- Protected Attributes inherited from HoverRace::Client::Scene
std::shared_ptr< Util::ProfileradvanceProfiler
 
std::shared_ptr< Util::ProfilerprepareProfiler
 
std::shared_ptr< Util::ProfilerrenderProfiler
 
std::shared_ptr< Util::ProfilerrootProfiler
 

Detailed Description

Overlay for showing connected players, pop-up messages, etc.

Author
Michael Imamura

Member Typedef Documentation

Constructor & Destructor Documentation

HoverRace::Client::StatusOverlayScene::StatusOverlayScene ( Display::Display display,
GameDirector director 
)
HoverRace::Client::StatusOverlayScene::~StatusOverlayScene ( )
virtual

Member Function Documentation

void HoverRace::Client::StatusOverlayScene::Advance ( Util::OS::timestamp_t  tick)
overridevirtual

Reimplemented from HoverRace::Client::Scene.

void HoverRace::Client::StatusOverlayScene::Announce ( std::shared_ptr< Announcement ann)

Display an announcement.

Parameters
annThe announcement (may not be nullptr).
void HoverRace::Client::StatusOverlayScene::AttachController ( Control::InputEventController controller,
ConnList conns 
)
overridevirtual

Configure the controller mappings.

This is called whenever the scene becomes the foreground scene or the controller config needs to be rebuilt.

Parameters
controllerThe current controller being used. It can be assumed that the controller's action mappings have been cleared.
connsThe list to manage connections while the input is attached. Any connections added to this list will be automatically disconnected when then the input is detached.

Implements HoverRace::Client::Scene.

bool HoverRace::Client::StatusOverlayScene::IsMouseCursorEnabled ( ) const
inlineoverridevirtual

Determine if the mouse cursor is enabled for this scene.

Returns
true if the cursor should be shown, false if it should be hidden.

Implements HoverRace::Client::Scene.

void HoverRace::Client::StatusOverlayScene::Layout ( )
overridevirtual

Adjust the size and position of any child elements.

Subclasses with child elements that are relative to each other should override this function.

This is called automatically during the PrepareRender() phase if RequestLayout() has been called. It is also called the first time PrepareRender() is invoked. After this function is called, it will not be called again until another call to RequestLayout().

Reimplemented from HoverRace::Client::UiScene.

void HoverRace::Client::StatusOverlayScene::OnDisplayConfigChanged ( )
private
void HoverRace::Client::StatusOverlayScene::OnMouseMoved ( const Vec2 pos)
private
bool HoverRace::Client::StatusOverlayScene::OnMousePressed ( const Control::Mouse::Click click)
private
bool HoverRace::Client::StatusOverlayScene::OnMouseReleased ( const Control::Mouse::Click click)
private
void HoverRace::Client::StatusOverlayScene::PrepareRender ( )
overridevirtual

Reimplemented from HoverRace::Client::Scene.

void HoverRace::Client::StatusOverlayScene::PresentInitialState ( )
void HoverRace::Client::StatusOverlayScene::Render ( )
overridevirtual

Member Data Documentation

std::unique_ptr<BulletinBoard> HoverRace::Client::StatusOverlayScene::bulletinBoard
private
GameDirector& HoverRace::Client::StatusOverlayScene::director
private
Display::Display& HoverRace::Client::StatusOverlayScene::display
private
boost::signals2::scoped_connection HoverRace::Client::StatusOverlayScene::displayConfigChangedConn
private
std::unique_ptr<PlayerBar> HoverRace::Client::StatusOverlayScene::playerBar
private
bool HoverRace::Client::StatusOverlayScene::presentedInitialState
private

The documentation for this class was generated from the following files: