HoverRace  2.0
ObjFac1Res.h
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1 // ObjFac1Res.h
2 //
3 // Copyright (c) 1995-1998 - Richard Langlois and Grokksoft Inc.
4 //
5 // Licensed under GrokkSoft HoverRace SourceCode License v1.0(the "License");
6 // you may not use this file except in compliance with the License.
7 //
8 // A copy of the license should have been attached to the package from which
9 // you have taken this file. If you can not find the license you can not use
10 // this file.
11 //
12 //
13 // The author makes no representations about the suitability of
14 // this software for any purpose. It is provided "as is" "AS IS",
15 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
16 // implied.
17 //
18 // See the License for the specific language governing permissions
19 // and limitations under the License.
20 //
21 
22 #define MR_ETALON 1
23 #define MR_WOOD1 2
24 #define MR_BALL_BMP 3
25 #define MR_DEFAULT_MAP 4
26 
27 #define MR_STD_FLOOR 1051
28 #define MR_STD_RIGHT_WALL 1052
29 #define MR_STD_LEFT_WALL 1053
30 #define MR_RED_RIGHT_WALL 1054
31 #define MR_RED_LEFT_WALL 1055
32 #define MR_GREEN_RIGHT_WALL 1056
33 #define MR_GREEN_LEFT_WALL 1057
34 #define MR_STEP_WALL 1058
35 #define MR_PASS_RIGHT_WALL 1059
36 #define MR_PASS_LEFT_WALL 1060
37 #define MR_DO_NOT_ENTER_WALL1 1061
38 #define MR_DO_NOT_ENTER_WALL2 1062
39 #define MR_BLUE_BUBBLE_FLOOR 1063
40 #define MR_SPEED_ZONE 1064
41 #define MR_FUEL_ZONE 1065
42 #define MR_YELLOW_STEP 1066
43 #define MR_CHECKER 1067
44 #define MR_PIT_WORD 1068
45 #define MR_FINISH_WORD 1069
46 #define MR_RED_RIGHT_WALL_OFF 1070
47 #define MR_RED_LEFT_WALL_OFF 1071
48 #define MR_GREEN_RIGHT_WALL_OFF 1072
49 #define MR_GREEN_LEFT_WALL_OFF 1073
50 #define MR_YELLOW_NEON 1074
51 #define MR_YELLOW_NEON_FLASH 1075
52 #define MR_STD_WALL 1076
53 #define MR_STD_WALL_TOP 1077
54 
55 #define MR_CAR_BUMPER 20
56 #define MR_CAR_COCKPIT 21
57 #define MR_CAR_MOTOR 22
58 #define MR_CAR_MOTOR_ARM 23
59 #define MR_CAR_MOTOR_FIRE 24
60 #define MR_CAR_DRIVER_HEAD 25
61 #define MR_CAR_DRIVER_NECK 26
62 
63 #define MR_CAR2_COCKPIT 27
64 #define MR_CAR_MOTOR2 28
65 #define MR_CAR_MOTOR3 29
66 #define MR_EON_COCKPIT 30
67 
68 #define MR_CAR_COCKPIT1 40
69 #define MR_CAR_COCKPIT2 41
70 #define MR_CAR_COCKPIT3 42
71 #define MR_CAR_COCKPIT4 43
72 #define MR_CAR_COCKPIT5 44
73 #define MR_CAR_COCKPIT6 45
74 #define MR_CAR_COCKPIT7 46
75 #define MR_CAR_COCKPIT8 47
76 #define MR_CAR_COCKPIT9 48
77 #define MR_CAR_COCKPIT10 49
78 
79 #define MR_CAR_COCKPIT21 50
80 #define MR_CAR_COCKPIT22 51
81 #define MR_CAR_COCKPIT23 52
82 #define MR_CAR_COCKPIT24 53
83 #define MR_CAR_COCKPIT25 54
84 #define MR_CAR_COCKPIT26 55
85 #define MR_CAR_COCKPIT27 56
86 #define MR_CAR_COCKPIT28 57
87 #define MR_CAR_COCKPIT29 58
88 #define MR_CAR_COCKPIT2X 59
89 
90 #define MR_CAR_COCKPIT31 70
91 #define MR_CAR_COCKPIT32 71
92 #define MR_CAR_COCKPIT33 72
93 #define MR_CAR_COCKPIT34 73
94 #define MR_CAR_COCKPIT35 74
95 #define MR_CAR_COCKPIT36 75
96 #define MR_CAR_COCKPIT37 76
97 #define MR_CAR_COCKPIT38 77
98 #define MR_CAR_COCKPIT39 78
99 #define MR_CAR_COCKPIT3X 79
100 
101 #define MR_MISSILE_BODY 80
102 #define MR_MISSILE_WING 81
103 #define MR_PWRUP_MAP 85
104 #define MR_MINE_OFF 86
105 #define MR_MINE_ON 87
106 #define MR_BUMPERGATE_MAP 88
107 
108 #define MR_RED 100
109 #define MR_GREEN 101
110 #define MR_BLUE 102
111 #define MR_YELLOW 103
112 #define MR_ORANGE 104
113 #define MR_AQUA 105
114 #define MR_PINK 106
115 #define MR_SKIN 107
116 #define MR_RUST 108
117 #define MR_BLACK 109
118 #define MR_GRAY 110
119 #define MR_WHITE 111
120 
121 #define MR_BALL 2
122 #define MR_BABE 1
123 #define MR_BOXER 3
124 #define MR_DEMO_FIGHTER 4
125 
126 #define MR_ELECTRO_CAR 10
127 #define MR_HITECH_CAR 11
128 #define MR_BITURBO_CAR 12
129 #define MR_EON_CRAFT 19
130 
131 #define MR_MISSILE 20
132 #define MR_MINE 21
133 #define MR_PWRUP 22
134 #define MR_BUMPERGATE 23
135 
136 // Sprites
137 #define MR_FONT1 1
138 
139 #define MR_MISSILE_STAT 10
140 #define MR_HOVER_ICONS 11
141 #define MR_MINE_STAT 12
142 #define MR_PWRUP_STAT 13
143 
144 // Sounds
145 
146 #define MR_SND_LINE_CROSSING 1
147 #define MR_SND_START 2
148 #define MR_SND_FINISH 3
149 #define MR_SND_BUMP 4
150 #define MR_SND_JUMP 5
151 #define MR_SND_FIRE 6
152 #define MR_SND_MIS_JUMP 7
153 #define MR_SND_MIS_FIRE 8
154 #define MR_SND_OUT_OF_CTRL 9
155 #define MR_SND_MOTOR 10
156 #define MR_SND_FRICTION 11
157 
158 #define MR_SND_MISSILE_MOTOR 20
159 #define MR_SND_MISSILE_BOUNCE 21
160 #define MR_SND_PICKUP 22