59 void PrepareRender()
override;
60 void Render()
override;
Interface for game client shells.
Definition: GameDirector.h:57
Base class for UI-centric scenes.
Definition: UiScene.h:42
GameDirector & director
Definition: TestLabScene.cpp:160
Overlay for displaying debug information.
Definition: DebugScene.h:46
std::unique_ptr< Display::FillBox > debugBox
Definition: DebugScene.h:66
Base class for display managers.
Definition: Display.h:73
GameDirector & director
Definition: DebugScene.h:63
Definition: Announcement.h:24
Util::OS::timestamp_t prevUpdateTick
Definition: DebugScene.h:64
bool IsMouseCursorEnabled() const override
Determine if the mouse cursor is enabled for this scene.
Definition: DebugScene.h:55
MR_Int64 timestamp_t
Definition: OS.h:55
std::unique_ptr< Display::ActiveText > debugLbl
Definition: DebugScene.h:65