HoverRace
2.0
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#include <SDL2/SDL_keycode.h>
#include <SDL2/SDL_mouse.h>
#include "../Vec.h"
#include "../Exception.h"
#include "ControlAction.h"
Go to the source code of this file.
Classes | |
class | HoverRace::Control::Action< T, Val > |
Actions are effectively signals that can be triggered by both the InputEventController and other things such as UI buttons. More... | |
struct | HoverRace::Control::CancelCombiner |
Combiner that allows slots to cancel the remaining slots by returning true . More... | |
struct | HoverRace::Control::Mouse::Click |
Mouse click events. More... | |
struct | HoverRace::Control::Mouse::Scroll |
Mouse scroll events. More... | |
Namespaces | |
HoverRace | |
HoverRace::Control | |
HoverRace::Control::Mouse | |
HoverRace::Control::TextControl | |
Macros | |
#define | MR_DllDeclare |
Typedefs | |
using | HoverRace::Control::mouseClickSignal_t = boost::signals2::signal< bool(const Mouse::Click &), CancelCombiner > |
Signals for mouse clicks. More... | |
using | HoverRace::Control::mouseScrollSignal_t = boost::signals2::signal< bool(const Mouse::Scroll &), CancelCombiner > |
Signals for mouse scrolling. More... | |
using | HoverRace::Control::stringSignal_t = boost::signals2::signal< void(const std::string &)> |
Signals which have a single string payload. More... | |
using | HoverRace::Control::textControlSignal_t = boost::signals2::signal< void(TextControl::key_t)> |
Signals for text input control. More... | |
using | HoverRace::Control::valueSignal_t = boost::signals2::signal< void(int)> |
Signals which have a single (action-dependent) payload. More... | |
using | HoverRace::Control::vec2Signal_t = boost::signals2::signal< void(const Vec2 &)> |
Signals which have a Vec2 payload. More... | |
using | HoverRace::Control::voidSignal_t = boost::signals2::signal< void()> |
Signals which are self-contained (no payload). More... | |
Enumerations | |
enum | HoverRace::Control::Mouse::button_t { HoverRace::Control::Mouse::LEFT = SDL_BUTTON_LEFT, HoverRace::Control::Mouse::MIDDLE = SDL_BUTTON_MIDDLE, HoverRace::Control::Mouse::RIGHT = SDL_BUTTON_RIGHT, HoverRace::Control::Mouse::B4 = SDL_BUTTON_X1, HoverRace::Control::Mouse::B5 = SDL_BUTTON_X2 } |
Mouse buttons. More... | |
enum | HoverRace::Control::TextControl::key_t { HoverRace::Control::TextControl::BACKSPACE = SDLK_BACKSPACE, HoverRace::Control::TextControl::ENTER = SDLK_RETURN } |
Keycodes used for text input control. More... | |
Functions | |
template<class T , class Val > | |
void | HoverRace::Control::PerformAction (const T &, Val) |
template<> | |
void | HoverRace::Control::PerformAction< mouseClickSignal_t, const Mouse::Click & > (const mouseClickSignal_t &signal, const Mouse::Click &vec) |
template<> | |
void | HoverRace::Control::PerformAction< mouseScrollSignal_t, const Mouse::Scroll & > (const mouseScrollSignal_t &signal, const Mouse::Scroll &scroll) |
template<> | |
void | HoverRace::Control::PerformAction< textControlSignal_t, TextControl::key_t > (const textControlSignal_t &signal, TextControl::key_t key) |
template<> | |
void | HoverRace::Control::PerformAction< valueSignal_t, int > (const valueSignal_t &signal, int value) |
template<> | |
void | HoverRace::Control::PerformAction< vec2Signal_t, const Vec2 & > (const vec2Signal_t &signal, const Vec2 &vec) |
template<> | |
void | HoverRace::Control::PerformAction< voidSignal_t, int > (const voidSignal_t &signal, int value) |
#define MR_DllDeclare |