HoverRace  2.0
HoverRace::Client::GameScene Member List

This is the complete list of members for HoverRace::Client::GameScene, including all inherited members.

Advance(Util::OS::timestamp_t tick) overrideHoverRace::Client::GameScenevirtual
advanceProfilerHoverRace::Client::Sceneprotected
AdvanceScene(Util::OS::timestamp_t tick)HoverRace::Client::Sceneinline
AttachController(Control::InputEventController &controller, ConnList &conns) overrideHoverRace::Client::UiScenevirtual
AttachInput(Control::InputEventController &controller)HoverRace::Client::Scene
Cleanup()HoverRace::Client::GameSceneprivate
DetachController(Control::InputEventController &, ConnList &) overrideHoverRace::Client::UiSceneinlinevirtual
DetachInput(Control::InputEventController &controller)HoverRace::Client::Scene
directorHoverRace::Client::GameSceneprotected
displayHoverRace::Client::GameSceneprotected
finishedLoadingHoverRace::Client::GameSceneprivate
finishedLoadingConnHoverRace::Client::GameSceneprivate
GameScene(const std::string &name, Display::Display &display, GameDirector &director, Script::Core &scripting, std::shared_ptr< Rules > rules, std::shared_ptr< Util::Loader > loader)HoverRace::Client::GameScene
GetName() const HoverRace::Client::Sceneinline
GetPhase() const HoverRace::Client::Sceneinline
GetPhaseDuration(Util::OS::timestamp_t curTime=Util::OS::Time())HoverRace::Client::Sceneinlineprotected
GetStartingPhaseTime()HoverRace::Client::Sceneinlineprotected
GetState() const HoverRace::Client::Sceneinline
GetStateDuration(Util::OS::timestamp_t curTime=Util::OS::Time())HoverRace::Client::Sceneinlineprotected
IsMouseCursorEnabled() const overrideHoverRace::Client::GameSceneinlinevirtual
Layout() overrideHoverRace::Client::GameScenevirtual
LayoutViewports()HoverRace::Client::GameSceneprivate
metaSessionHoverRace::Client::GameSceneprivate
MoveToBackground()HoverRace::Client::Scene
MoveToForeground()HoverRace::Client::Scene
mutedHoverRace::Client::GameSceneprivate
OnFinishedLoading()HoverRace::Client::GameSceneprotectedvirtual
OnPhaseChanged(Phase oldPhase)HoverRace::Client::Sceneinlineprotectedvirtual
OnPhaseTransition(double progress)HoverRace::Client::Sceneinlineprotectedvirtual
OnRaceFinish()HoverRace::Client::GameSceneprivate
OnScenePushed()HoverRace::Client::Sceneinlinevirtual
OnStateChanged(State oldState)HoverRace::Client::Sceneinlineprotectedvirtual
OnStateTransition(double progress)HoverRace::Client::Sceneinlineprotectedvirtual
operator=(const Scene &)=deleteHoverRace::Client::Scene
OutputDebugText(std::ostream &oss) const overrideHoverRace::Client::GameScenevirtual
Phase enum nameHoverRace::Client::Scene
prepareProfilerHoverRace::Client::Sceneprotected
PrepareRender() overrideHoverRace::Client::GameScenevirtual
PrepareScene()HoverRace::Client::Sceneinline
Render() overrideHoverRace::Client::GameScenevirtual
renderProfilerHoverRace::Client::Sceneprotected
RenderScene()HoverRace::Client::Sceneinline
RequestLayout()HoverRace::Client::UiSceneinlineprotected
rootProfilerHoverRace::Client::Sceneprotected
rulesHoverRace::Client::GameSceneprotected
Scene(const std::string &name="Unnamed Scene")HoverRace::Client::Scene
ScheduleLoad(std::shared_ptr< Util::Loader > loader)HoverRace::Client::GameSceneprivate
scriptingHoverRace::Client::GameSceneprotected
sessionHoverRace::Client::GameSceneprotected
SetFocusRoot(std::shared_ptr< Display::UiViewModel > root)HoverRace::Client::UiSceneprotected
SetHudVisible(bool visible)HoverRace::Client::GameSceneprotected
SetMuted(bool muted)HoverRace::Client::GameSceneprotected
SetPhase(Phase phase)HoverRace::Client::Scene
SetPhaseTransitionDuration(Util::OS::timestamp_t ms)HoverRace::Client::Sceneinlineprotected
SetStateTransitionDuration(Util::OS::timestamp_t ms)HoverRace::Client::Sceneinlineprotected
State enum nameHoverRace::Client::Scene
SUPER typedefHoverRace::Client::GameSceneprivate
UiScene(const std::string &name="")HoverRace::Client::UiSceneinline
viewportsHoverRace::Client::GameSceneprotected
~GameScene()HoverRace::Client::GameScenevirtual
~Scene()HoverRace::Client::Sceneinlinevirtual
~UiScene()HoverRace::Client::UiSceneinlinevirtual