HoverRace  2.0
Texture.h
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1 
2 // Texture.h
3 //
4 // Copyright (c) 2013, 2014 Michael Imamura.
5 //
6 // Licensed under GrokkSoft HoverRace SourceCode License v1.0(the "License");
7 // you may not use this file except in compliance with the License.
8 //
9 // A copy of the license should have been attached to the package from which
10 // you have taken this file. If you can not find the license you can not use
11 // this file.
12 //
13 //
14 // The author makes no representations about the suitability of
15 // this software for any purpose. It is provided "as is" "AS IS",
16 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
17 // implied.
18 //
19 // See the License for the specific language governing permissions
20 // and limitations under the License.
21 
22 #pragma once
23 
24 #if defined(_WIN32) && defined(HR_ENGINE_SHARED)
25 # ifdef MR_ENGINE
26 # define MR_DllDeclare __declspec( dllexport )
27 # else
28 # define MR_DllDeclare __declspec( dllimport )
29 # endif
30 #else
31 # define MR_DllDeclare
32 #endif
33 
34 namespace HoverRace {
35 namespace Display {
36 
42 {
43 public:
44  Texture() { }
45  virtual ~Texture() { }
46 };
47 
48 } // namespace Display
49 } // namespace HoverRace
50 
51 #undef MR_DllDeclare
A hardware texture.
Definition: Texture.h:41
virtual ~Texture()
Definition: Texture.h:45
Texture()
Definition: Texture.h:44
Definition: Announcement.h:24
#define MR_DllDeclare
Definition: Texture.h:31