24 #include "../../engine/Display/UiViewModel.h" 58 void OnScenePushed()
override;
59 void PrepareRender()
override;
60 void Render()
override;
64 std::unique_ptr<Display::ScreenFade>
fader;
std::unique_ptr< Display::ScreenFade > fader
Definition: TestLabScene.h:64
Definition: TestLabScene.cpp:61
std::string startingModuleName
Definition: TestLabScene.cpp:161
const std::string startingModuleName
Definition: TestLabScene.h:63
Interface for game client shells.
Definition: GameDirector.h:57
Base class for UI-centric scenes.
Definition: UiScene.h:42
GameDirector & director
Definition: TestLabScene.cpp:160
Base class for display managers.
Definition: Display.h:73
std::shared_ptr< ModuleButtonBase > startingModuleBtn
Definition: TestLabScene.h:65
Definition: Announcement.h:24
A zoo of renderable components.
Definition: TestLabScene.h:44