24 #include "../../engine/Display/Res.h" 53 void OnPhaseTransition(
double progress)
override;
56 std::shared_ptr<Display::Picture>
mapPic;
Interface for game client shells.
Definition: GameDirector.h:57
Base class for UI-centric scenes.
Definition: UiScene.h:42
GameDirector & director
Definition: TestLabScene.cpp:160
Base class for display managers.
Definition: Display.h:73
Base class for loadable resources.
Definition: Res.h:83
Definition: Announcement.h:24
Base class for "Please Wait" loading scenes.
Definition: LoadingScene.h:52
Something pleasant to look at while the track loads, the server starts, and all players connect...
Definition: SessionLoadingScene.h:43
std::shared_ptr< Display::Picture > mapPic
Definition: SessionLoadingScene.h:56