27 #if defined(_WIN32) && defined(HR_ENGINE_SHARED) 29 # define MR_DllDeclare __declspec( dllexport ) 31 # define MR_DllDeclare __declspec( dllimport ) 34 # define MR_DllDeclare 59 void OnModelUpdate(
int prop)
override;
62 Vec3 Measure()
override;
63 void PrepareRender()
override;
64 void Render()
override;
bool opacityChanged
Definition: SdlWallpaperView.h:71
Paints a texture across the entire screen.
Definition: Wallpaper.h:53
SDL_Rect destRect
Definition: SdlWallpaperView.h:73
SdlView< Wallpaper > SUPER
Definition: SdlWallpaperView.h:53
MR_UInt8 computedAlpha
Definition: SdlWallpaperView.h:72
#define MR_DllDeclare
Definition: SdlWallpaperView.h:34
bool fillChanged
Definition: SdlWallpaperView.h:70
SDL view for Wallpaper.
Definition: SdlWallpaperView.h:51
boost::signals2::connection displayConfigChangedConn
Definition: SdlWallpaperView.h:76
virtual ~SdlWallpaperView()
Definition: SdlWallpaperView.h:56
Definition: Announcement.h:24
const SDL_Rect * destRectPtr
Definition: SdlWallpaperView.h:74
uint8_t MR_UInt8
Definition: MR_Types.h:40
Base class for views that use SDL for rendering.
Definition: SdlView.h:54
SDL-based software rendering.
Definition: SdlDisplay.h:60
std::shared_ptr< SdlTexture > texture
Definition: SdlWallpaperView.h:75