24 #include "../../engine/Display/Res.h" 32 class RulebookLibrary;
57 void OnScenePushed()
override;
63 std::shared_ptr<Display::Res<Display::Texture>>
bgTex;
Interface for game client shells.
Definition: GameDirector.h:57
GameDirector & director
Definition: TestLabScene.cpp:160
Launcher for practice (single-player) session.
Definition: PracticeSetupScene.h:47
std::shared_ptr< Display::Res< Display::Texture > > bgTex
Definition: PracticeSetupScene.h:63
Base class for scenes with a title and status area.
Definition: DialogScene.h:46
Base class for display managers.
Definition: Display.h:73
Display::Display & display
Definition: PracticeSetupScene.h:60
The collection of all registered rulebooks.
Definition: RulebookLibrary.h:40
Definition: Announcement.h:24
GameDirector & director
Definition: PracticeSetupScene.h:61
RulebookLibrary & rulebookLibrary
Definition: PracticeSetupScene.h:62