24 #include "../../engine/Util/Config.h" 55 std::shared_ptr<Display::Button> AddButton(
const std::string &text,
double &y);
59 void OnQuitToMainMenu();
60 void OnQuitToDesktop();
66 void PrepareRender()
override;
67 void Render()
override;
73 std::unique_ptr<Display::ScreenFade>
fader;
Interface for game client shells.
Definition: GameDirector.h:57
Base class for UI-centric scenes.
Definition: UiScene.h:42
GameDirector & director
Definition: TestLabScene.cpp:160
std::array< boost::signals2::scoped_connection, 2 > conns
Definition: ProfileEditScene.cpp:152
Base class for display managers.
Definition: Display.h:73
Tracks connections as a group.
Definition: Scene.h:69
Definition: Announcement.h:24