24 #include "../../engine/Util/Config.h" 61 void Render()
override;
GameDirector & director
Definition: PaletteScene.h:64
Interface for game client shells.
Definition: GameDirector.h:57
Base class for UI-centric scenes.
Definition: UiScene.h:42
Display::Display & display
Definition: PaletteScene.h:65
GameDirector & director
Definition: TestLabScene.cpp:160
std::array< boost::signals2::scoped_connection, 2 > conns
Definition: ProfileEditScene.cpp:152
bool IsMouseCursorEnabled() const override
Determine if the mouse cursor is enabled for this scene.
Definition: PaletteScene.h:52
void PrepareRender() override
Definition: PaletteScene.h:60
Base class for display managers.
Definition: Display.h:73
Draws a color grid to debug the color palette of the legacy display.
Definition: PaletteScene.h:44
Tracks connections as a group.
Definition: Scene.h:69
Definition: Announcement.h:24
UiScene SUPER
Definition: PaletteScene.h:46