HoverRace  2.0
LocalPlayer.h
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1 
2 // LocalPlayer.h
3 //
4 // Copyright (c) 2014, 2016 Michael Imamura.
5 //
6 // Licensed under GrokkSoft HoverRace SourceCode License v1.0(the "License");
7 // you may not use this file except in compliance with the License.
8 //
9 // A copy of the license should have been attached to the package from which
10 // you have taken this file. If you can not find the license you can not use
11 // this file.
12 //
13 //
14 // The author makes no representations about the suitability of
15 // this software for any purpose. It is provided "as is" "AS IS",
16 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
17 // implied.
18 //
19 // See the License for the specific language governing permissions
20 // and limitations under the License.
21 
22 #pragma once
23 
24 #include "Player.h"
25 
26 #if defined(_WIN32) && defined(HR_ENGINE_SHARED)
27 # ifdef MR_ENGINE
28 # define MR_DllDeclare __declspec( dllexport )
29 # else
30 # define MR_DllDeclare __declspec( dllimport )
31 # endif
32 #else
33 # define MR_DllDeclare
34 #endif
35 
36 namespace HoverRace {
37 namespace Player {
38 
44 {
45  using SUPER = Player;
46 
47 public:
48  LocalPlayer() = delete;
49  LocalPlayer(std::shared_ptr<Profile> profile, bool human, bool competing);
50  virtual ~LocalPlayer() { }
51 
52 private:
53  void Disconnect() override;
54 };
55 
56 } // namespace Player
57 } // namespace HoverRace
58 
59 #undef MR_DllDeclare
virtual ~LocalPlayer()
Definition: LocalPlayer.h:50
#define MR_DllDeclare
Definition: LocalPlayer.h:33
Player::Profile & profile
Definition: ProfileEditScene.cpp:83
A player connected to a local input device.
Definition: LocalPlayer.h:43
Definition: Announcement.h:24
Base class for connected players.
Definition: Player.h:49