26 #if defined(_WIN32) && defined(HR_ENGINE_SHARED) 28 # define MR_DllDeclare __declspec( dllexport ) 30 # define MR_DllDeclare __declspec( dllimport ) 33 # define MR_DllDeclare 53 void Disconnect()
override;
virtual ~LocalPlayer()
Definition: LocalPlayer.h:50
#define MR_DllDeclare
Definition: LocalPlayer.h:33
Player::Profile & profile
Definition: ProfileEditScene.cpp:83
A player connected to a local input device.
Definition: LocalPlayer.h:43
Definition: Announcement.h:24
Base class for connected players.
Definition: Player.h:49