HoverRace
2.0
|
#include "../../../engine/Model/MazeElement.h"
#include "../../../engine/ObjFac1/BallElement.h"
#include "../../../engine/ObjFac1/BumperGate.h"
#include "../../../engine/ObjFac1/FuelSource.h"
#include "../../../engine/ObjFac1/Mine.h"
#include "../../../engine/ObjFac1/Missile.h"
#include "../../../engine/ObjFac1/PowerUp.h"
#include "../../../engine/Script/Core.h"
#include "../../../engine/Script/Wrapper.h"
#include "ElemBinding.h"
Classes | |
class | HoverRace::Client::HoverScript::Actor::Wrapper |
Namespaces | |
HoverRace | |
HoverRace::Client | |
HoverRace::Client::HoverScript | |
HoverRace::Client::HoverScript::Actor | |
Functions | |
void | HoverRace::Client::HoverScript::Actor::LGetPos (const FreeElement &actor, lua_State *L) |
void | HoverRace::Client::HoverScript::Actor::LSetPos (FreeElement &actor, MR_Int32 x, MR_Int32 y, MR_Int32 z) |