#define MR_DllDeclare
Definition: AvatarTextureRes.h:33
Base class for loadable textures.
Definition: Res.h:94
const std::string id
Definition: AvatarTextureRes.h:66
std::string GetId() const override
Retrieve the ID for this resource.
Definition: AvatarTextureRes.h:60
const std::string avatarId
Definition: AvatarTextureRes.h:65
An avatar resource.
Definition: AvatarTextureRes.h:49
Res< Texture > SUPER
Definition: AvatarTextureRes.h:51
virtual ~AvatarTextureRes()
Definition: AvatarTextureRes.h:55